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7
colorhero - processing/arduino game
0 Comments | Posted by johannesgj in arduino, processing
colorhero is game about mathing colors and winning over the opponent in points in a preset timeframe.
colorhero from johannes jørgensen on Vimeo.
its made to be put up on a wall in odense havnekultur festival.
as with all my projects i want to release the source code so here it is in its first revision which lacks:
- scrolling highscore in the startscreen
- arduino buttons on each controller (one for each to control start and letters when highscoring)
- animation when game ends
here is the arduino code:
void setup()
{
Serial.begin(9600);
}
void loop()
{
Serial.print(analogRead(A0));
Serial.print(",");
Serial.print(analogRead(A1));
Serial.print(",");
Serial.print(analogRead(A2));
Serial.print(",");
Serial.println(analogRead(A3));
}
and here is the processing sketch that runs on both mac and linux windows not tested yet. developed on ubuntu:
colorhero3
18
Vim: using vim on 3 machines with same settings, syntax files etc.
10 Comments | Posted by daddy in Uncategorized
I use vim on 2 windows machines and a linux machine. I set up a subversion repository on the linux machine and checked it out to all 3 machines as /svno on linux and c:/svno on windows
I keep all my vimfiles in /svno/appl/vim/vimfiles and my vimrc as /svno/appl/vim/_vimrc
When I make a change on one of the machines I must check it in for the others to benefit from it - on windows I use tortoise, on linux i use the svn command for this.
This setup helps me to have the same setup on all 3 machines.
Oh - just one thing - keep the files in vimfiles as unix files - my linux vim does not like ^M’s in the vim script files.
Kind regards - Your daddy
http://www.netmag.co.uk/zine/home/the-brains-behind-cyriak:
.net: What’s the process you go through when you create something like Cycles?
CH: I’d had the idea for Cycles a few years ago. It’s a recurring theme of mine to take a basic piece of video footage and mess about with it to the point of insanity. I also had a teddy bear that I’d created for some other project who wanted to star in his own film. Added to this was a new video camera I wanted to test out, and a song I had made that needed some visuals – so with all these ingredients the film more or less made itself. I don’t usually even storyboard my animations – I start with a vague version of the finished film in my head, and spend the next few weeks throwing the elements together until they do what I want. The results aren’t always predictable, but usually interesting.
and canon by norman mclarren. this inspired cyriak
how drift was made:
http://www.digitalanthill.com/181-2/
drift is here:
how to make data moshing
use a plugin by
http://kriss.cx/tom/2009/06/datamosh/
together with quartz to do so
analog video feedback - painting with light:
optical microphones:

a technology where you make light into sound primitively and all analog.
heres some links:
http://ericarcher.net/devices/sound-cameras/
http://micah.navi.cx/2010/02/simple-optical-microphonepickup/
http://silentlight.blogspot.com/search?updated-max=2008-12-02T00:42:00Z&max-results=10
and using it in a dj/musician environment:
http://www.umatic.nl/tonewheels.html
diy rfid reader:

my diy vj controller using theremin
its now cripled away and defunct. but it was a fun project.



