antima55 | adventures in reality

CAT | AVR

Feb/10

24

avga avr gaming platform

http://avga.prometheus4.com/index.php?p=6-0
says:

When I started with the AVRs, i was wondering if it would be possible to create a fluid, smooth moving game like Super Mario Bros, based solely on theese awesome MCUs, to generate video by software, without any external components. I searched the web and found many AVR based fixed tile engines, suitable for tetris etc. Then, after some time and experimenting, I found the legendary color m16-based AVR Pacman project, written by Albert Seward. Mr. Pacman and Ghosts in his project moved smoothly, without jumping the tiles. I adopted the excelent idea - mapping tile graphics both to RAM and PGM - from his driver and the platform started to grow.

First version was finished and released in 2006, allready with all the main features, including overlay. Now, after almost 2 years, i found some time to return to this project, to improve it and create this web site :)

i say:

minimal cheepass vj platform chipstyle ftw into the future of wicked sd orgasms loaded onto lickedy brick platforms of eternal blessings together with inputs of the atmega you can create versatile input to graphical output that will make people eat their psps and stuff just to get close to your sweat stinking thumbs of massive glory and fragile thunderstorms.
beware the future has just landed!

video of avga:

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